SwapQuest came to Vita a couple of weeks ago, courtesy of Rebusmind, a German indie developer. When I saw the announcement video (below), I was positively excited. It looked like a really cool mechanic, and one that hadn’t been explored before.
I’m about an hour and a half into the game, and already the story has so many layers, it would have easily won “Ace of Cakes” (don’t judge, my girlfriend is a pastry chef).
Yes, “Volume” is a stealth game with polygon graphics. But that’s like saying that “King Lear” is some wood pulp and black ink.
You’d be kinda missing the point.
Expect a full review in the coming days.
Well, after waiting for literally years to play Bastion on my Vita (I already own the game thanks to the Humble Bundle, but I wanted to play it on my handheld), I started to play today.
And kid (wink), was it worth the wait.
All in all, about an hour and a half into the game, I’m enjoying it. The art style is gorgeous, and the level design is very smart.
It’s another perfect example of a game that is definitely better on a handheld, a bit like LEAP’s “Squares”: fantastic in short bursts.
I’ve been looking forward to playing Xeodrifter for a long, long time. I’m a big fan of Mutant Mudds, which I played on my 3DS XL *gasps*. I’m a sucker for 2D platformers (3D platformers BEGONE!) and this seemed like the perfect fit for me.
I will continue to battle it out with Barny (I’ve already chummed up with him, see?). I’m sure we’ll end up getting that massive payoff.
In the meantime, unless something catastrophic happens, expect a full, glowing review in the upcoming days.
And here’s to hoping it includes my redemption, because for the time being, I suck at “The Swindle”.
Good thing is, “The Swindle” does not suck at all.