So, the day has finally come! The follow up to Senran Kagura: Shinovi Versus (which I LOVED) is here, and I’ve been spending some time with the girls.
Man, it’s good to be back!
The combat so far is as tight as ever! It’s a really nice combination of button-mashing and at-the-right-moment combo building that works, and it’s really, really fun.
The music is fantastic, and the intro animation is particularly awesome (a mixture of anime cutscenes and in-engine renderings).
So far, what’s impressed me the most are the locales. I have only been to a couple, but already they feel much bigger than the stages in Shinovi Versus (which is absolutely a good thing).
The physics are really funny. I’m not sure how gravity works where these girls live, but this amount of bounce isn’t something you’ll see on the street, on your way to work, or at work (wink).
I haven’t really had the chance to get into the story so much, but already there’s some good mystery regarding events from “the past” within the series. One thing that I was really surprised by when reviewing Shinovi Versus was the fact that, for a game focused on bouncy physics and rapid combat, the story arcs were really deep and touching.
I’m really hoping Estival Versus lives up to its predecessor in terms of storytelling.
Another thing that I’m really liking is that, straight from the get-go, we get into a couple of different Shinovi Schools’ shenanigans, which is nice, as it provides opportunity to engage with the girls early on and not be too… biased toward the first School we get into.
All in all, Estival Versus is shaping up to be a hell of a lot of fun. I can’t wait to spend a few hours battling it out untils clothes are ripped off, and bring you a full review.