A dungeon crawler with a mixed identity, but beautiful presentation and endless (and fun) gameplay. Nothing wrong with that.
SwapQuest came to Vita a couple of weeks ago, courtesy of Rebusmind, a German indie developer. When I saw the announcement video (below), I was positively excited. It looked like a really cool mechanic, and one that hadn’t been explored before.
I’m about an hour and a half into the game, and already the story has so many layers, it would have easily won “Ace of Cakes” (don’t judge, my girlfriend is a pastry chef).
Yes, “Volume” is a stealth game with polygon graphics. But that’s like saying that “King Lear” is some wood pulp and black ink.
You’d be kinda missing the point.
Expect a full review in the coming days.
Well, after waiting for literally years to play Bastion on my Vita (I already own the game thanks to the Humble Bundle, but I wanted to play it on my handheld), I started to play today.
And kid (wink), was it worth the wait.
All in all, about an hour and a half into the game, I’m enjoying it. The art style is gorgeous, and the level design is very smart.
It’s another perfect example of a game that is definitely better on a handheld, a bit like LEAP’s “Squares”: fantastic in short bursts.