As a fan of the Silent Hill franchise, I was intrigued when I first heard about Silent Hill: Book of Memories. I was curious to see how the series would adapt to the dungeon-crawling gameplay style. And I have to say, I was pleasantly surprised.
Silent Hill: Book of Memories features a dungeon-crawling gameplay style, where players navigate through procedurally generated levels, fighting off enemies and solving puzzles along the way. The game incorporates both melee and ranged combat, allowing players to switch between the two depending on the situation. The weapons and upgrades system adds depth to the gameplay, as players can collect new weapons and upgrades throughout the levels.
The game also included a multiplayer aspect, where up to four players can join together to complete levels and defeat bosses. This added a new dynamic to the gameplay, as players had to work together to survive and progress.
Speaking of the gameplay, it is fast-paced and enjoyable, with a good balance of combat, exploration, and puzzle-solving. The procedurally generated levels keep each playthrough fresh and unique, while the multiplayer aspect adds replayability. While the game may not be as horror-focused as previous entries in the series, it still offers a solid and entertaining experience for players looking for a new twist on the survival-horror genre.
Unfortunately, the multiplayer aspect of the game is no longer available, as the servers are no longer online. This was a unique aspect of the game that allowed up to four players to join together to complete levels and defeat bosses. Too bad it’s gone.
Even without the multiplayer, I still found the game to be a solid and entertaining experience. The graphics are detailed and effectively convey the game’s dark and eerie atmosphere. The sound design, including the haunting soundtrack and sound effects, adds to the overall suspenseful tone.
Silent Hill: Book of Memories boasts a solid presentation, with detailed graphics. The environments are well-designed, with a strong attention to detail, and the character models are similarly well-done. The sound design is also noteworthy, with a haunting soundtrack that effectively sets the mood. The sound effects, from the shuffling of footsteps to the creaking of doors, are equally impressive.
The game received mixed reviews from critics upon its release. Some praised its unique take on the franchise and enjoyable gameplay, while others criticized its lack of true horror elements and underdeveloped storyline. The game’s multiplayer aspect was also a point of contention, with some finding it to be a welcome addition, and others feeling it detracted from the series’ traditional single-player experience. Despite these criticisms, the game was still considered a solid title for the Playstation Vita and a worthwhile addition to the Silent Hill series.
Remember the review we recently published for Dungeon Hunter Alliance? In it, I mentioned how that game and Silent Hill: Book of Memories were both alike and different.They are both dungeon-crawling games for the Playstation Vita, but differ in terms of theme, storyline, and gameplay. Silent Hill: Book of Memories is a survival-horror game set in the iconic Silent Hill universe with procedurally generated levels, dark graphics and sound design. Dungeon Hunter Alliance, on the other hand, is a fantasy-action RPG with character customization, solid graphics and sound, but less atmospheric immersion compared to Silent Hill: Book of Memories.
In conclusion, as a fan of the Silent Hill franchise and the survival-horror genre, I would definitely recommend Silent Hill: Book of Memories. It may not be as horror-focused as previous entries in the series, but it still offers a unique and enjoyable experience.