Super Mutant Alien Assault lands on PS Vita

Our friends over at Fellow Traveller got in touch to let us know that the frantic platform shoot-em-up Super Mutant Alien Assault has hit the PlayStation Store for the PlayStation Vita this week. The indie shooter from developer Cybernate has been released simultaneously on both the US and EU stores for $9.95 USD and £9.49 respectively.

Super Mutant Alien Assault

Taking inspiration from arcade classics and the seminal Super Crate Box by Vlambeer, Super Mutant Alien Assault is a dance with death across randomised single-screen levels. The pace is rapid and dodging is as important as shooting if you hope to survive. Fight through twelve brutal stages across three galaxies including three bosses to beat the game but only when you have unlocked and mastered countless weapons, explosives, sidearms, abilities and moves, as well as randomised level layouts, weapon machines, objectives and enemies, can you claim true victory.

Super Mutant Alien Assault

Three fleets of spaceships flee a doomed Earth carrying the last humans in cryostasis. Pursued by aliens, it’s up to the lowly security droids to save humanity. Taking up arms solo or with a friend, you must dance with death in a brutal and addictive arcade platformer shooter inspired by Super Crate Box and stuffed to the brim with unlockables.Fight through rapid fire single screen levels each with a random combination of platform layout, objective, vending machines and enemies. Dodge and weave amongst the aliens to stay alive but don’t leave them standing too long or the ship’s radiation will mutate them into bigger, nastier versions. Only by unlocking and mastering the wild variety of weapons, explosives, special abilities, defense moves and perks can you hope to survive across all three galaxies, rid your ship of the mutant menace and save the oblivious humans.

Super Mutant Alien Assault

Cybernate – Developer: Chris Suffern is a one man indie game developer, based in Sydney, Australia. Handling everything outside of music and art, Chris started developing flash games and his first game was the very successful and highly rated Mutant Alien Assault, a take on the intense combination of platforming and shooting in Vlambeer’s Super Crate Box with objective-based levels replacing the crate-based high-score-chasing goal. After several years increasing his skills, Chris returned to the concept to create Super Mutant Alien Assault, a dramatically expanded and improved unofficial “sequel” for PC and consoles.

Super Mutant Alien Assault

Features

  • Intense and brutal action – rapid fire levels give you no rest as hordes of enemies arrive, hell-bent on your destruction. Clear the objective quickly and be sure to kill each enemy before it has the chance to mutate into a bigger, nastier version of itself. Take a tiny breather and then it’s on to the next room.
  • Dance with death – in the tight confines of the space freighter, standing still is not an option. Your ability to dodge around enemies is as important as your aim. Survival requires quick thinking and rapid reflexes and a true master of the dance is a beautiful thing to behold.
  • Different every time – each single-screen level is randomised, drawing on a pool of platform layouts, objective types and enemies as well as which vending machines will be present. You’ll never know which weapons or grenades will spawn in the vending machines whilst crate drops containing special abilities, sidearms, perks and defense moves are also randomised, adding further to the mind-boggling possible combinations.
  • Overflowing with unlockables – a wealth of weapons, sidearms, special abilities, perks, explosives, defense moves and character skins awaits you. Each new unlockable joins the melting pot of random ingredients, increasing your options but also the need to master each individual element and the way they combine with each other.
  • Play solo or with a friend – take on the mutant hordes by yourself or team up in local co-op. Two player adds further complications to master as you must be careful to avoid friendly fire from explosives and will have to share/fight over item and health pack drops.

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About Simon Plumbe 1056 Articles
Husband, father and lifelong geek. Originally from the West Midlands, now spending my days in South Wales with my family and a house full of animals. Passionate about video games, especially retro gaming, the Commodore 64 and PlayStation Vita. Love pro wrestling, sci-fi and I'm an animal lover and vegetarian. Enjoyed this and my other articles? Why not buy me a coffee: http://ko-fi.com/simonplumbe

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