Game Rewiew: Uncanny Valley (PS Vita)

If you didn’t know, we were hit by some real-life issues these past few months. Sadly, this meant we needed to put the sites on hold. You can read more about it here.

This led to us being unable to review games we were sent codes for. But I didn’t want to leave those games unreviewed. So I came up with a plan: I’ll review them live, on Twitter, as I play them. I will play one game per day until I’m done with the backlog, and embed the tweets here for you to read.

I hope that by doing this we’ll fulfill at least part of our commitment to the publishers and developers that trusted us with their games, and to you, the readers.

Below you can find my real-time review of “Uncanny Valley”.

There you have it!

Doing these reviews in between real life stuff is never easy, and more so now that it feels like I’ve barely scratched the surface of what “Uncanny Valley” has to offer. But it was a really cool experience and I can’t wait to jump back into the world of the game.

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About Marcos Codas 384 Articles
Lover of portable gaming and horror cinema. Indie filmmaker and game developer. Multimedia producer. Born in Paraguay, raised in Canada. Huge fan of "The Blair Witch Project", and "Sonic 3D Blast". Deputy head at Vita Player and its parent organization, Infinite Frontiers. Like what I do? Donate a coffee: https://www.paypal.me/marcoscodas

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