Game Review: TorqueL (PS Vita)

If you have previously read my first impressions on TorqueL, you’d know that they, well, were not so great.

During the last few years, the tools required to develop a video game have since grown rather easy to gain access to. This has allowed developers, regardless of their experience, to share their creativity and stories.

While this has allowed the industry to bloom with fresh concepts, we have to mine through a few abominations in order to find those hidden gems. Sadly, TorqueL is not one of those gems. The game falls flat in nearly every aspect.

In a quick synopsis of the game; you are stuck in a cube, button configuration is down to pressing one of the shapes on your system. Each shape you press will shoot out a projectile that will help you manurer throughout the level and avoid obstacles. If you die to an obstacle, it’s back to the start of the level. Each level brings in new obstacles, each harder than the previous.

I’m afraid that’s all there is to it. With a minimum use of colours and graphics, as well as no narrative at all, TorqueL really doesn’t warrant its price tag. For £8.99 or $9.99, you get a game that gives off the essence that it really should be a free-to-play mobile or simple flash game.

TorqueL is yet another title that simply does not belong on the PS Vita, and it is safe to say that this is not game you will regret not purchasing.

  • Title: TorqueL
  • Publisher: Playism
  • Developer:
  • System: PS Vita (Available on PS4)
  • Format: Digital Download
  • Cross Buy: Yes
  • Cross Play: Yes
  • PSTV Compatible: No
  • Memory Card Space Needed: 367Mb

Vita Player Rating - 03


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