First Impressions: Green Game: Timeswapper

So ladies and gentleman, it’s time to take a quick look at a little puzzler called Green Game: Timeswapper by Polish developer iFun4all Ltd. It’s also time for a couple of quick honest disclaimers: one, Green Game: Timeswapper is the second game in a planned trilogy of puzzlers and I unfortunately haven’t had the chance to play the first game. Two, yours truly is by no means a puzzle-game savant; I enjoy them, I play them, but I’m not particularly great at them. Needless to say, I’ve come to this game with an open mind and overall, my early impressions have been fairly positive.

You are a mechanized bird flitting from one side of the screen to the other on your mission to find a sort of safehouse. You do this by manipulating time (nope, it’s nothing like Quantum Break!) and avoiding the environment’s plethora of spiky pistons, spiky windmills and spiky… spikes.

Green game screen

I’m only about 10 stages in (of about 50 overall) and I’ve been enjoying my time with it so far. I can imagine that when the difficulty inevitably ramps up I’m going to have to put my Vita on the household insurance, because things might get a little rage-inducing, but other than that the gameplay is pretty decent. The music, on the other hand, is super catchy jazz-funk that really kicks ass.

It hasn’t blown me away and I don’t think it’s a game that’ll set your world on fire, but Green Game: Timeswapper comes across as a pleasant, rather innocuous little puzzler that works quite well on-the-go.

Look forward to my full review soon.

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