Today, we re-visit the now-classic “The Walking Dead” series by defunct studio Telltale games. Was it really as good as we remember?
Let’s fall back in love with Japan in my review of “Hakuoki: Edo Blossoms”
Today, I review “Slain: Back From Hell”, a solid, aptly-named metroidvania platformer with a lot of charm and a couple of flaws.
Can this metroidvania greatest-hits title hit a home run? Or will it be exiled to the end of the line?
Can the latest entry into the world of Sword Art Online give you realization? Or will it be a hollow experience indeed? Let’s find out!
The fact that I am horrible at playing this game hasn’t stopped me from recognizing the fact that it’s a very well executed project.
All in all, I find very little to be wrong with the game. A bit of a wonky camera and an odd control scheme are not enough to put me off it, and nor is the seemingly thin storyline. Beneath this budget veneer lies a heart of ARPG gold that is bound to entertain you if this is the kind of game you enjoy.
At the end of the day, “Day of the Tentacle Remastered” and I didn’t jive. We didn’t click (he, get it?).
Like found footage films, it’s the suspension of belief, the “it may just be possible” that takes this game from “good” to “I had a ton of fun with it”.
Aside from minor frame-rate issues, “Bastion” on Vita is one of the best games I’ve ever played, on this or any handheld, and beyond. It’s beautiful, fun and haunting. If you haven’t played it, grab a copy for less than a cup of espresso will cost you in London and enjoy game-making at its best.