I have been playing LEAP Game Studios’ Vita debut since I got it a few days ago, and I’m really, really enjoying it.
It’s always good to see a game from a South American developer come to Vita (I was born in South America). But knowing how hard it is to do creative work there, I always approach these games with trepidation.
Again and again, I’m pleasantly surprised.
Peru’s “Squares” is no exception.
Like many great videogames before it, it’s easy to learn but hard to master. The gist of it is, though, that you have to tap and slide squares within a timeframe. The trick? The timeframe is… short. Barely a couple of seconds. And each screen is full of squares that you CAN’T tap.
This leads to frantic gameplay. I can totally see how this would have been a good fit for smartphones, but I’m so, so happy that LEAP has decided to bring the game to Vita.
The minimalist design is a welcome change in a world of overcomplicated interfaces and 3D everything.
I am already getting stomped by a few levels here and there, so I’m sure the more I advance the more I’ll resent Luis Wong and the rest of the team at LEAP.
I’m very happy with the level design, too. It is, for me, the core of every good game, and it’s often overlook in favor of fancy graphics and a convoluted storyline.
Not so with “Squares”. This comeback to the golden days focuses on the experience of playing a videogame.
I, for one, really like that.
Expect a full review soon.
Lover of portable gaming and horror cinema. Indie filmmaker and game developer. Multimedia producer. Born in Paraguay, raised in Canada. Huge fan of “The Blair Witch Project”, and “Sonic 3D Blast”. Deputy head at Vita Player and its parent organization, Infinite Frontiers.
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