Our mega-friends at XSEED have been in touch to let us know that the highly anticipated follow-up to Akiba’s Trip has been given release dates for both major regions! You can find the full press release below, along with a brand new trailer (which looks GREAT!):
XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today proudly announced that AKIBA’S BEAT, developer ACQUIRE’s highly-anticipated satirical JRPG, will release in North America on May 16, 2017 for the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system. A brand-new trailer was released to ring in today’s announcement, providing a glimpse at the themes and gameplay that players can look forward to on their upcoming Akihabara adventure.
Players who pre-order AKIBA’S BEAT will receive the game’s “cute little uggo” mascot character, Pinkun, who is phasing into reality as a 3.5” tall pocket plushie that will come with all pre-orders at participating retailers while supplies last.
A spiritual successor to AKIBA’S TRIP: Undead & Undressed, AKIBA’S BEAT is a modern-day satirical spin on the classic Japanese RPG formula. Set in a true-to-life recreation of Tokyo’s Akihabara district (“Akiba” for short), players will take control of a party of characters led by protagonist Asahi Tachibana as they seek to rid the town of anything out of sync with reality.
There are two sides to the gameplay: first, players will wander the streets and question the quirky Akihabara residents on a variety of subjects related to the mystery at hand, ultimately unlocking fantasy-themed dungeons known as “Delusionscapes” which are infested with monsters called “deluseons.” These deluseons are encountered on the map and fought in a party-based action battle system, putting players’ skills to the test and creating a uniquely challenging experience that seamlessly blends a real-life locale with the secret delusory world of its residents’ innermost desires.
AKIBA’S BEAT also features dual audio support with both English and Japanese language dialog options covering each of its nearly 22,000 spoken lines.
Lover of portable gaming and horror cinema. Indie filmmaker and game developer. Multimedia producer. Born in Paraguay, raised in Canada. Huge fan of “The Blair Witch Project”, and “Sonic 3D Blast”. Deputy head at Vita Player and its parent organization, Infinite Frontiers.
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