Gravity Cube PlayStation Mobile

Game Review: Gravity Cube (PlayStation Mobile)

Reading the description for Gravity Cube in the PlayStation Network Store left me with no doubt as to what I was letting myself in for with this game. When the first line refers to itself as being a “high score game” and subsequently mentions that you have to “race through an infinite tunnel” you immediately know that you’re going to experience a game that may be more than a little familiar to one or two games that you may have already played before…

Already available for iOS and Android (as is their other game Star Conquest so I am wondering whether this may be a future PSM release as well) it’s a 3D endless runner set in a futuristic tunnel. Unlike BallFlip that I looked at previously, Gravity Cube is a lot more colourful and immediately hits you right from the start with it’s fast moving visuals and tunnel effects hurtling towards the screen… and that’s just on the main menu!

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Night Climb PlayStation Mobile

Game Review: Night Climb (PlayStation Mobile)

Part of the early wave of PlayStation Mobile releases developed using Unity, it will come as no surprise to many of you reading this to know that Night Climb is another variant on the endless runner theme that has been so prevalent on PSM lately. Not the only release of it’s kind that week, at least Night Climb attempted to do something a little different with the format to disguise its true origins and lift it out of the monotony of so many games that have come before it…

As with many of the initial wave of Unity-based PSM titles, Night Climb is actually a port to the Vita – this time of the author’s own browser based game. While as a rule I’m not particular enthusiastic about being charged for free games, this does have a low asking price and does have the convenience of being portable. Also, it’s not available on any other mobile platform and the author is asking for donations should people like the game enough. Onto the game itself though and it takes the endless runner idea and twists it on its head – quite literally. Rather than playing the game horizontally or in a 3D environment, Night Climb takes the game just as the title suggests – upwards.

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Tiny Troopers Joint Ops PS Vita 09

Tiny Troopers Joint Ops Getting Ready For Action This Summer On PS Vita

Wired Productions, a growing independent video games publisher, and Finnish game developer Kukouri Mobile Entertainment have confirmed that Tiny Troopers Joint Ops for the PlayStation Vita, PlayStation 3 and PlayStation 4 systems has been scheduled for European and US release in late summer 2014.

An epic bite-sized arcade shooter, Tiny Troopers Joint Ops is filled to the brim with action-packed mini-maps of mayhem! Take control of your Tiny Troopers as you battle evil adversaries from around the world with a multitude of weapons and specialist soldiers. Collect medals, dog tags, Intel and more during the course of each mission. With over 7 hours of gun-toting explosive gameplay, Tiny Troopers is miniature warfare on a massive scale!

Tiny Troopers Joint Ops brings together all your favourite features and more from Tiny Troopers and Tiny Troopers 2: Special Ops, whose combined downloads, exceed 8 million. Including a newly designed control scheme exclusive to PlayStation formats as well as cross save and cross play functionality, Tiny Troopers Joint Ops is anything but small.

Tiny Troopers Key Features:

  • Over 50 action-packed mini-maps of mayhem including Zombie Survival Mode with online leaderboards!
  • Recruit specialist mercenaries such as Medics, Machine Gunners and the Elite Delta Force to subdue enemy insurgents!
  • Tiny Troopers Joint Ops is miniature warfare on the go with Cross-Save & Cross-Buy functionality!
  • Twin-stick arcade control system to blast your way through waves of enemy rebels.

Established in 2008, Wired Productions is an independent games production and publishing house based in Watford, Hertfordshire, UK. Wired have produced over 35 titles, and are the team responsible for the 1.3 million unit selling We Sing franchise. Wired have also produced and co-developed The Voice branded console products. In 2013 they moved back into console publishing started with the PS Vita title Let’s Fish! Hooked On. 2014 will see many more product announcements. For more information visit: www.wiredproductions.com or follow at: www.facebook.com/WiredPro and on Twitter: www.twitter.com/WiredP.

Privately held mobile games developer, Kukouri Mobile Entertainment develops games for high end mobile devices like Apple iPhone, iPad and Android platforms, with offices in south-eastern Finland. Kukouri’s breakout title Tiny Troopers and its sequel Tiny Troopers 2 Special Ops have enjoyed critical and commercial success globally, with downloads in excess of 8 million. Motivated and highly skilled, Kukouri’s team makes games that always have that extra something in them. For more information visit, www.kukouri.com, or follow via twitter: www.twitter.com/Kukouri

(Screenshots have been taken from different formats of the game)

TriCirSquare PlayStation Mobile

Game Review: TriCirSquare (PlayStation Mobile)

Before I say anything else in  this review, I have an apology to make… this is actually a re-write of the original review that I posted a couple of days ago as I had a message earlier today (26th July 2014) about the credits for the development of the game. Originally I believed that it had been written by David Martinez, author of Trolly Bird, one of the worthy entries in our Top 25 PlayStation Mobile Games list. However, it now turns out that there are two developers writing PSM games called David Martinez and TriCirSquare was developed by the new programmer to the PlayStation Mobile scene, making use of Unity. Why is this such a signifant thing and why has this warranted a re-write and such a big apology? Read on…

TriCirSquare is a a very simple puzzle game. Holding your Vita in portrait mode, at the bottom on the screen you will see a row of three random symbols comprising of triangles, circles and squares. One by one from the top of the screen aligned with this drops another row with three more symbols. All you have to do is alter the bottom row to match the one that is descending before it reaches the bottom. To do this you either tap on each symbol or us the X, O and triangle buttons (which are mapped to each of the symbols located roughly above them). Each time you tap the symbol or press a button, the symbol changes, cycling through all three until you find the one you need.

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PlayStation Mobile Logo

PlayStation Mobile And Unity – The First Few Weeks

It’s been three weeks now since the first games hit the PlayStation Network Store developed with Unity for PlayStation Mobile. Several of these have been in development for some time and it’s clear that the advent of Unity and the changes that it is bringing about are going to revolutionise PSM but is it really going to give PlayStation Mobile the boost that it so desperately needs? I’ve been fortunate enough to be able to take a look at all of the games released so far and it’s already raising a few interesting thoughts…

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The Unfinished Swan Logo

The Unfinished Swan Heading To PS Vita?

Nothing has been confirmed yet, but it looks as if there is a chance that the Playstation 3 game The Unfinished Swan may be making it’s way onto Playstation Vita. There’s been strong speculation recently that this could be the case after the Game Rating Board in Korea rated the game for both the Vita and the PS4. This is nothing more than speculation at the moment, as no announcement has been forthcoming from either Sony or Giant Sparrow.

The game was critically acclaimed on Playstation 3, with comparisons to Journey, flOw and flower being drawn. In a similar vein to those games, the title is more of an experience than a ‘game’ in the traditional sense, the plot following Monroe as he chases the titular swan through a painting, throwing balls of black paint in order to bring definition to and reveal the environment otherwise hidden in the blank canvas.

If true, it may be that an official announcement will be made at Gamescom.

Freedom Wars PS Vita

Freedom Wars To Get Physical Release For PS Vita In Europe

Following an extensive on-line campaign, Sony have announced that the forthcoming Japan Studio action RPG Freedom Wars is to get a physical release in Europe.

An announcement from European Playstation Blog Manager Fred Dutton confirmed that: “Today, I’m happy to confirm that Freedom Wars will now be made available as a full physical edition as well as a digital release, from day one.”

This is clearly a very welcome move from SCEE.  Let’s hope that there’s enough interest in the physical edition to make the investment worthwhile.  If SCEE sees enough interest in a physical release it may encourage further ports to also follow this route.

Freedom Wars is a co-operative action game set in the year 102013.  In a ruined world no longer capable of supporting life, mankind has retreated to ungerground cities known as ‘Panopticons’.  Criminals in this world are forced to battle ‘Abductors’, giant monsters, in order to reduce their sentences which start at 1,000,000 years.

It’s hoped that this release will be the ‘Monster Hunter’ type shot in the arm that the Vita has been looking for.  There have been some concerns that the game is too hard, although difficulty was adjusted in a recent patch.

News

PS Vita Continues To Sell Well In Japan

Unsurprisingly, despite struggling sales in the West, the PS Vita is continuing to do well in its native Japan holding its ground against the Nintendo 3DS maintaining a healthy second place in the hardware sales charts once again for the week ending 20th July 2014, performing significantly better than both the PS4 and PS3 according to figures reported by Famitsu.

Software sales for the Vita have been bolstered again with new release Oreshika: Tainted Bloodlines jumping in at second place in the Japanese games chart with a massive 91,696 sales in its first week but it’s the hardware sales that are worth taking a closer look at:-

  1. 1. Nintendo 3DS XL – 35,581
  2. PS Vita – 27,492
  3. PS3 – 7,315
  4. Wii U – 7,283
  5. Nintendo 3DS – 5,921
  6. PS4 – 5,865
  7. PS Vita TV – 1,847
  8. PSP – 219
  9. Xbox 360 – 102

Unsurprisingly, the PS4 is still flagging with a software catalogue that has still failed to capture the imagination of the Japanese market and it would appear that the PSP is now reaching the end of its lifecycle at retail with sales now approaching that of the XBox 360 where only a few months ago sales were ahead of the Vita TV.

game-logo-19927-hd-wallpapers

Extended Download Range at GAME (updated!)

Starting tomorrow (Thursday 24th July 2014), GAME’s UK stores will be offering an extended range of Playstation Store content for the PlayStation Vita to purchase in store (to recieve a 12 digit code to activate the download with.)

According to our contact at GAME, in what appears to be a timely summer ramp-up of PS Vita support the titles being offered, including PSOne classics such as the original Crash Bandicoot (reported to be on sale at £3.99), will be merchandised at the front of stores, using their digital display cards, in an effort to raise awareness of the digital download offering in store.

I have contacted GAME’s PR department to try and find out any more information, but safe to say if you’d rather not put credit card details into the PlayStation store and purchase particular items without having funds left over in your PSN wallet, this is great news! I do hope GAME have plenty of PS Vita memory cards in stock across the business!

Sven Harvey

 

Update:

A press release was released by GAME this morning – looks like the extended range isn’t technically live till tomorrow now (Friday 25th July), but here is the press release in full:

24th July, 2014

In a UK gaming retailer first, from tomorrow, GAME, the UK’s leading videogames retailer, will launch a range of PS Vita™ digital full game downloads, available both online and in store. These digital downloads will be available exclusively via the PlayStation Network (PSN) and start from as little as £3.99.

The launch of PS Vita games available as full game downloads comes after the highly successful launch of the SEGA digital range introduced by GAME in May. As part of this latest launch, twenty new and classic PlayStation digital titles will be opened up to gamers for the first time in the UK, including Killzone™: Liberation, Crash Bandicoot™, Destruction Derby, Limbo and Uncharted: Golden Abyss™.

This latest launch, forms part of GAME’s on-going strategy to grow the range of digital downloadable content and will be available to purchase both in-store and online. With customers able to use their new GAMEwallet to trade-in against the purchase of all products and receive reward points when doing so, GAME provides great value across the whole exclusive PS Vita full game downloads range.

Charlotte Knight, Category Director at GAME commented: “We’re committed to making digital content more accessible for all our customers, helping them to discover all the fantastic digital games out there. We’re really excited about this exclusive partnership with PlayStation, allowing us to provide quality digital content by offering a much larger and more varied selection of titles from the PS Vita back catalogue.
“These digital downloads mean it is now even easier to get gaming by offering our customers the chance to pay both in-store and online as well with the added benefit of trading in.”
For more information visit game.co.uk

About GAME
GAME Retail Ltd. is the UK’s leading high-street videogames retailer. Formed in April 2012, GAME is committed to delivering for the gaming communities of the UK online, in-store, on mobile and through their app. With a market-leading reward proposition, incredible exclusive content and great deals, GAME is the number one destination for all gaming needs. For more information, please visit www.game.co.uk or www.gamedigitalplc.com

 

 

Visualize PlayStation Mobile

Game Review: Visualize (PlayStation Mobile)

I have to be honest and say that for some time I’ve been wary about games written by Tim Collins. I don’t know why but I’ve often struggled with many of the PlayStation Mobile titles that he has developed with many of them having one or more fundamental flaws that have taken them from potentially being quite fun games to titles that I’ve struggled to come to grips with and leaving them relegated to being yet another statistic as part of my ever-expanding PSM collection so as you can understand, I was more than a little apprehensive when Visualize came along…

The idea behind this game is quite simple. It’s a puzzle game comprising of a series of random images and each of these has been “exploded” for want of a better word into literally hundreds of pieces. This exploded view of each picture can be rotated through a full 720 degrees using the Vita’s touch screen, moving each segment of the picture and the aim of the game is to rotate the exploded picture in such a way that the pieces re-align so that the original image is re-assembled before your eyes. Once you solve the puzzle, the game moves onto the next, selected at random from the library of images stored in the game until the timer runs out.

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