Visualize PlayStation Mobile

Game Review: Visualize (PlayStation Mobile)

I have to be honest and say that for some time I’ve been wary about games written by Tim Collins. I don’t know why but I’ve often struggled with many of the PlayStation Mobile titles that he has developed with many of them having one or more fundamental flaws that have taken them from potentially being quite fun games to titles that I’ve struggled to come to grips with and leaving them relegated to being yet another statistic as part of my ever-expanding PSM collection so as you can understand, I was more than a little apprehensive when Visualize came along…

The idea behind this game is quite simple. It’s a puzzle game comprising of a series of random images and each of these has been “exploded” for want of a better word into literally hundreds of pieces. This exploded view of each picture can be rotated through a full 720 degrees using the Vita’s touch screen, moving each segment of the picture and the aim of the game is to rotate the exploded picture in such a way that the pieces re-align so that the original image is re-assembled before your eyes. Once you solve the puzzle, the game moves onto the next, selected at random from the library of images stored in the game until the timer runs out.

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Sakura Flow PlayStation Mobile

Game Review: Sakura Flow (PlayStation Mobile)

As a PlayStation Mobile title, Sakura Flow has a lot in common with BallFlip, one of the other four PSM games released through the PSN Store on the same day. It was part of the first wave of games released to use the PSM version of Unity, and as with BallFlip and a third out of the five games, it’s a variation on the endless runner theme…

Before I even had a proper chance to look at the game I have to be honest and say that I was starting to grow weary of endless runners at this point in my day of enjoying the new PSM releases from the Store. I don’t mind playing this type of game and some have been great fun to play but three new ones in a single day can become tiring and repetitive so each one has to be able to keep my attention or very quickly I’ll expect myself to want to move onto something else. Perhaps I was being overly harsh on the game before I had even started but it’s easy to feel jaded when you have seen so many of these games in such a short space of time.

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BallFlip PlayStation Mobile

Game Review: BallFlip (PlayStation Mobile)

A lot of promises were made when it was announced that the development tool Unity was coming to PlayStation Mobile. We were promised that developers were going to be given access to more of the power under the hood of the PS Vita without the need of being constrained by the shackles of having to adhere to being compatible with the full range of existing PlayStation Certified devices. Unity would allow programmers to develop games faster, port existing titles to the Vita more efficiently and theoretically write games that could push PSM in ways that it has never done before. The promise was of bigger and better games.

The beta of Unity for PSM was around for several months and the first games hit the PSN Store at the start of July 2014 with this being released in the first batch and to a degree means that in a way it’s going to be subject to greater scrutiny than most. As with all of the first batch of Unity releases, BallFlip is quite a simplistic affair in terms of the game itself – it’s a 3D endless runner but rather than controlling a person you take charge of a sphere hurtling down a 3D monochrome passage way. Rushing towards you are blocks that you can either dodge or jump over and as with all games in the genre, all you have to do is survive as long as you can without colliding into anything.

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PlayStation Mobile Logo

PlayStation Mobile Update – 16th July 2014

It’s the second week of PlayStation Mobile releases under the Unity banner and as expected there is another healthy schedule of releases along with another batch of updates of older titles following the request from Sony Computer Entertainment that all developers re-submit their games and apps after the release of version 2.00 of the PSM Runtime engine. Anyway, on with the roundup for the week…

New Releases

  • 3D Gems (Z-D) – match-3 puzzler but as the title suggests, in 3D
  • Alphabet Island (Lavabean) – 3D arcade adventure aimed at children
  • Highway Of Death (Z-D) – sci-fi themed 2.5D endless runner
  • Silver Zombie (xixgames) – hybrid third person shooter / arcade adventure / Time Crisis style zombie adventure


  • Cytus Lambda – updated to version 6.00, we believe that extra music tracks have been added
  • Grand Sun RYEZ – updated to version 2.01, leaderboard support removed, text improved and item drop rate increased
  • NekoRush – updated to version 1.11, leaderboard support removed
  • UFO Dad – updated to version 1.01, leaderboard support removed
  • Virtual Terminal – updated to version 2.05
PS Vita Logo

Accessories: 64Gb Memory Card (PS Vita)

Some of the biggest complaints that people have had regarding the PlayStation Vita since it’s launch have centred around it’s memory cards. Whether it’s been regarding the limited capacity of many of them, or the high cost in comparison to SD cards or other formats as a result of Sony using their own format as they did with the PSP, it’s been the one major drawback of the system, even to the extent that it has put many off buying a Vita completely. The 4Gb cards have generally been considered to be of little use, and with the sheer volume of games on offer from PlayStation Plus each year, space is at a premium. Even having access to Content Manager, gamers have been crying out for more storage than the 8Gb, 16Gb and 32Gb cards so the 64Gb seems like the answer to many gamers prayers…

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EU PlayStation Store Update – 9th July 2014

It’s time for our weekly round-up of what’s hit the European PlayStation Network Store for all of us PS Vita owners. After last week it’s naturally a bit of a comedown after the release of Child Of Light and The Ratchet And Clank Trilogy but we’ve still got some fresh content to keep us busy…

PlayStation Plus

Starting off, there are a couple of special discounts for PlayStation Plus members this week:

Mousecraft – 10% discount, ends 23rd July (Cross Buy between PS Vita, PS3 and PS4)

Kung Fu Rabbit – 50% discount, ends 16th July

PlayStation Vita

JAZZ: Trump’s Journey – £5.79/€6.99 (Not available in Australia, Austria, Belgium, Denmark, Finland, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Sweden, Turkey, Ukraine)

MouseCraft – £9.99/€10.99/$16.45 (Cross Buy between PS Vita, PS3 and PS4)

Skeleton Rider – £2.99/€3.59/AU$5.45

PlayStation Mobile

Hill Cliff Horse – £0.65/€0.79/AU$1.45

Paper Boss – £0.99/€1.29/AU$2.25

BallFlip – £1.59/€1.99/AU$3.45

Sakura Flow – £1.19/€1.49/AU$2.45

Road Skill – £2.99/€3.79/AU$6.45


Dynasty Warriors 8 Xtreme Legends Complete Edition (all DLC is Cross Buy between the PS Vita, PS3 and PS4)

  • DW8XL – DW7 Original Costume Pack Set 1 – £17.99/€21.99/AU$32.95
  • DW8XL – New Stage 14 – £1.69/€1.99/AU$2.95
  • DW8XL – New Stage 15 – £1.69/€1.99/AU$2.95
  • DW8XLCE – WEAPON SYSTEM PACK 1 – £3.29/€3.99/AU$5.95
  • DW8XLCE – WEAPON SYSTEM PACK 2 – £3.29/€3.99/AU$5.95
  • DW8XLCE – WEAPON SYSTEM PACK 3 – £3.29/€3.99/AU$5.95

One Piece Unlimited World Red

  • Red Stands Alone Quest – Free

PlayStation Vita Pets

  • Princess Costume – Free

Availability change

The Ratchet & Clank Trilogy – Now available in Australia

PlayStation Mobile Logo

PlayStation Mobile Update – 9th July 2014

It’s a busy week for PlayStation Mobile with four new updates and five brand new releases over on the EU PSN Store…

New Releases

  • Ball Flip – David Omari
  • Hill Cliff Horse – Stephen Allen
  • Paper Boss – CatGearGames
  • Road Skill – Craig Greenway
  • Sakura Flow – Like A Falcon

Interestingly with this weeks releases, all of them have been developed using Unity so this could be the way forward for PSM. Sadly, variety is somewhat lacking this week as three of the five titles are endless runners.


Just a few updates this time…

  • COSMOS – updated to version 1.06
  • Crystal Ice – updated to version 1.30
  • MUSYNC – updated to version 1.05 (a big update with the addition of new music)
  • Tower & Sooting – updated to version 1.10 (the main feature seems to be the removal of Leaderboard support)
Zen Pinball 2

More Zen Pinball 2 Tables Being Ported To PS4

Our friends over at Zen Studios have been in touch to let us know that a new batch of their old tables released for Zen Pinball 2 for the PS Vita and PS3 are making their way over to the PS4 on 15th July 2014 adding a massive selection of new tables to the format, namely:

  • Marvel Pinball Vengeance and Virtue –Ghost Rider, X-Men, Thor, Moon Knight ($9.99/€9,99/£7.99)
  • Classic Pack –Tesla, V12, Shaman, El Dorado ($9.99/€9,99/£7.99)
  • Fantastic Four ($2.99/€2,99/£2.49)
  • Captain America ($2.99/€2,99/£2.49)
  • Marvel Civil War ($2.99/€2,99/£2.49)
  • Super Street Fighter II Tribute ($2.99/€2,99/£2.49)
  • Mars ($2.49/€2,49/£2.15)
  • Excalibur ($2.49/€2,49/£2.15)

As with all their other tables, these will be Cross Buy but continuing the norm for Zen Pinball if you have previously downloaded any of these tables on PS3 or the Vita you can import them now onto the PS4 version of Zen Pinball 2 at no charge.

Zen Studios are naturally excited about this new development. “Since we began working on the PS4 version of Zen Pinball 2, we’ve been considering the best possible way to bring all of our tables to PlayStation 4 fans,” said Mel Kirk, VP of Publishing at Zen Studios. “We couldn’t be more pleased to not only bring over the vast majority of fan-favorite tables to the new system, but provide it to them at no additional cost for those who purchased them originally.”

As stated, Cross Buy is supported but the tables will need to be purchased for either the PS Vita or PS3 to access the tables for the PS4, otherwise the purchase will only grant access to the PS4 version of the tables.


Let's Play Vita

Let’s Play Vita!

Here at Vita Player we are starting a brand new interactive feature as part of the website, linking in with the Vita Player Forum called “Let’s Play Vita”…

As part of this, we want YOU to help us choose a PS Vita game to play through together as a community and then discuss your experiences playing it as well as your general thoughts about the game over on the forum. Obviously, with the sheer range of games available for the Vita, we’re all bound to have backlogs of games still waiting to be played for our Vitas so this will be a fun way to focus on one game at a time and try to complete them!

While we’ll will start with PS Vita and PlayStation Mobile games, in the long term we’ll also keep in line with the website and add any Vita compatible PSP and PS One games too. The amount of time for each Let’s Play Vita session will depend on the game. Some may only require a couple of days while others may require weeks. Please leave your suggestions for future games in the comment section below or over on the forum (where we’ll add polls) and we’ll kick things off with the PlayStation Mobile game Life Of Pixel from SuperIcon.

Visit here for the section on the forum dedicated to Let’s Play Vita or go here to talk about Life Of Pixel – Let’s Play.

Trolly Fish PlayStation Mobile

Game Review: Trolly Fish (PlayStation Mobile)

Seeing the title of this game and you think of Trolly Bird and quite rightly so as it’s by the same author, David Martinez. Now, at the time of its release, Trolly Bird was one of countless Flappy Bird clones but over on the Android / iOS market the clones soon varied with different animals, objects and other weird and wonderful twists added to the games including one called Splashy Fish… Bearing that in mind, my immediate thought when seeing this new release was that Martinez had simply re-hashed his original, made a few tweaks and set it underwater but fortunately it’s a brand new game so you can breathe a sigh relief. Or can you?

As with it’s predecessor, Trolly Fish is a rather simplistic game. Set uderwater, you control a fish (if you hadn’t already figured that part out) who seems to have an uncontrolable urge to collect stars. Not starfish mind you, just stars that seem to be floating around under the sea. Collecting them would be fairly straightforward if it weren’t for the sharks, barracuda and other fish determined to stop you. What follows as far as the game is concerned is a side scrolling collect-em-up where you have to dodge the on-coming fish using the analogue stick or d-pad while collecting as many stars as you can…

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