Lost (and found) in translation: Adventures in Games Localization
I sometimes work localizing video games. Here’s a brief description of what the work entails, why it matters, and how you can do it, too.
I sometimes work localizing video games. Here’s a brief description of what the work entails, why it matters, and how you can do it, too.
Microsoft’s flagship IP could have made a huge difference, and with CUPHEAD seeing a Switch release, it might not have been impossible.
No prince for you? Uta no Prince-sama franchise cancel their Vita ports.
Today, we re-visit the grand fiasco that was (and still is) Bloodstained: Ritual of the Night. Seems like Vita woes moved to the Switch?
Today, we’re talking about another killer franchise that never properly made it to the Vita, but should have: Gran Turismo.
All of Sony’s broken promises and removed Vita functionality comes to die here. Let’s talk about it.
Today, we visit the “what if” of bringing one of the best-selling game franchises of all times to the Vita: Grand Theft Auto.
PLAYDATE is Panic’s first foray into making hardware. But can this quirky portable make a splash? Or is it too niche (or too expensive)?
Playstation is this year’s big absentee from E3. But do we care? Marcos doesn’t, really.
Today, we look at the history and sales figures of the Donkey Kong franchise, to see why it was the kind of icon the Vita needed to succeed.
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