If you’re an avid reader of the site, then you know Editor-in-chief Simon Plumbe is quite the Limited Run Games collector. In fact, he’s just a collector, full stop: he’s got a huge collection of video games spawning decades. I’m only starting out in my collecting after moving from one continent to another, and I’m quite careful with the stuff that I buy. But then, Limited Run Games came out with something I couldn’t resist: “The King of Fighters ’97: Global Match” for the PS Vita.
You see, not only is the game on the Vita (which I adore), but “The King of Fighters ’97” holds a very special place in my heart. Growing up, there was only one arcade in my small home town. And of the five machines it had, one of them was “The King of Fighters ’97”. So, when I saw that Limited Run Games were releasing the Vita version, I thought to myself: “Hey, what a great opportunity to buy back my memories, and also help preserve the history of the franchise in Paraguay”. So I bought the game, full price, and then paid the forwarding fees to Paraguay, and the import fees. And here’s what happened:
As you can see, I’m not a happy camper. Not only does the Limited Run Games version not include a manual (a forgivable offense, considering the price and the fact that they had to do product separation from their collector’s edition), but it also doesn’t include the hugely important balancing patch that was released, literally, months and months before the game was even announced by Limited Run Games as a physical release.
What’s the point, then, in having a physical version of this game for posterity, if the presentation of the physical package is mediocre to average, and the actual game isn’t even the complete, finished version? Am I exaggerating here? Or do you also thing that LRG and SNK (and I’m inclined to think it was the latter rather than SNK behind this choice) were lazy and cheap to not re-submit the game with the patch for the “final” version in this physical release? Let me know in the comments!
Lover of portable gaming and horror cinema. Indie filmmaker and game developer. Multimedia producer. Born in Paraguay, raised in Canada. Huge fan of “The Blair Witch Project”, and “Sonic 3D Blast”. Deputy head at Vita Player and its parent organization, Infinite Frontiers.
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