Aside from minor frame-rate issues, “Bastion” on Vita is one of the best games I’ve ever played, on this or any handheld, and beyond. It’s beautiful, fun and haunting. If you haven’t played it, grab a copy for less than a cup of espresso will cost you in London and enjoy game-making at its best.
“Teslagrad” is a fantastic puzzle-platformer, with amazing visuals and even greater level design. I do feel like the game could have used tighter controls and a bit more direction, but these things barely detract from what is a must-buy release on our beloved handheld.
All in all, for $4.99, you can immerse yourself in a world that will make you re-think your priorities in life. And hell, that’s a hell of a deal compared to my last therapist.
I really wanted to like this game. And maybe that’s the whole moral of the story: Just like everyone else, I wanted Octodad to be something he’s not.
As a game, “Actual Sunlight” is undoubtedly flawed. As an experience, I think there are very few games that even come close to being this relevant.
“Broken Age” represents the return of a master. Tim Schafer’s first point-and-click adventure game since the ground-breaking Grim Fandango, “Broken Age” had much to live up to. And for the most part, it did.