Game Review: Disney Infinity 2.0 (PS Vita)

I can’t wrap up without talking about the figures themselves. They are designed with an exagerrated cartoon style which suits the game superbly. It means that not only do the characters on-screen match the figures remarkably well, but the actual figures look extremely stylish and are great in their own right as collectibles. They’re sturdy and feel quite weighty and look great as display pieces, regardless of whether or not they’d be in use in the game. You’re certainly not without choice either as there are a vast range both for Infinity 2.0 (predominantly Marvel) as well as all of the original 1.0 figures which are also compatible.

This is really the secondary selling point of a game like this… the fact that it is expandable. As I have said, we have the additional figures and through the use of Power Discs. With each successive release in the Disney Infinity series, they have been designed to work with figures and discs released for previous versions of the game so there are already a large number of figures available to PS Vita owners. Not only are there all the Marvel figures, but also all of the 2.0 Disney characters and all the original Disney Infinity 1.0 range. Each figure has their own skills and abilities, different weapons and attacking styles but for a fan it’s more about collecting and getting your favourite characters.

As I already mentioned, as a rule this type of game held no appeal to me normally but Disney Infinity managed to achieve the impossible. On a personal level I’m attempting to purchase as many boxed games as I can for the Vita so it already had something of a stranglehold on me and whether I wanted the game or not, it had started to call to me but even before it had been confirmed for the Vita this game hinted at being able to win me over… with the Marvel connection. I’ve already talked extensively elsewhere on the site about my love of Marvel characters, especially Spider-Man and having yet another a game dedicated to them was an instant winner. The fact that it was going to allow me to not only have a “regular” game to play but offer the added bonus of collectible figures just seemed like the icing on the cake. And then when the Vita version was finally confirmed as having a Spidey figure bundled with the Starter Pack… well, I was pretty much sold and I headed to my local store and placed a pre-order straight away!

Despite it’s technical flaws, Disney Infinity has been taking up a lot more of my gaming time than I ever expected it to. What has been more surprising is just how I’ve been spending my time with the game. Initially I thought that I’d spend most of my time in the Play Sets playing through the various stories at my disposal but that hasn’t been the case and instead I’ve been exploring, downloading community-created content, experimenting with my INterior, buying additional figures and Power Discs and using most parts of the game equally. While I haven’t created any full-blown levels or games yet, I genuinely think that it’s only a matter of time before I do and that’s a lot more than I ever did with any incarnation of LittleBigPlanet but regardless of how I play Disney Infinity, it’s a game that has had me hooked from the moment I bought it.

At A Glance

  • Title: Disney Infinity 2.0
  • Publisher: Disney Interactive Studios
  • Format: PS Vita Card
  • Cross Buy: No
  • Cross Play: No
  • Cross Save: No (created levels can be used across systems)
  • Local Multiplayer: No
  • Online Multiplayer: No
  • PlayStation TV Compatible: Yes
  • Memory Card Space Needed: 30Mb (version 1.01)

Vita Player Rating - 08

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About Simon Plumbe 857 Articles
Husband, father and lifelong geek. Originally from the West Midlands, now spending my days in South Wales with my family and a house full of animals. Passionate about video games, especially retro gaming, the Commodore 64 and PlayStation Vita. Love pro wrestling, sci-fi and I'm an animal lover and vegetarian.Enjoyed this and my other articles? Why not buy me a coffee: http://ko-fi.com/simonplumbe

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